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CSS Coding Standards
Phorge Contributor Documentation (Coding Standards)

This document describes CSS features and coding standards for Phorge.

Overview

This document describes technical and style guidelines for writing CSS in Phorge.

Phorge has a limited CSS preprocessor. This document describes the features it makes available.

Z-Indexes

You should put all z-index rules in z-index.css, and keep them sorted. The goal is to make indexes relatively manageable and reduce the escalation of the Great Z-Index War where all indexes grow without bound in an endless arms race.

Color Variables

Phorge's preprocessor provides some standard color variables. You can reference these with {$color}. For example:

span.critical {
  color: {$red};
}

You can find a list of all available colors in the UIExamples application.

Printable Rules

If you preface a rule with !print, it will be transformed into a print rule and activated when the user is printing the page or viewing a printable version of the page:

!print div.menu {
  display: none;
}

Specifically, this directive causes two copies of the rule to be written out. The output will look something like this:

.printable div.menu {
  display: none;
}

@media print {
  div.menu {
    display: none;
  }
}

The former will activate when users look at the printable versions of pages, by adding __print__ to the URI. The latter will be activated in print contexts by the media query.

Device Rules

Phorge's environment defines several device classes which can be used to adjust behavior responsively. In particular:

.device-phone {
  /* Smallest breakpoint, usually for phones. */
}

.device-tablet {
  /* Middle breakpoint, usually for tablets. */
}

.device-desktop {
  /* Largest breakpoint, usually for desktops. */
}

Since many rules are specific to handheld devices, the .device class selects either tablets or phones:

.device {
  /* Phone or tablet (not desktop). */
}

Image Inlining

Phorge's CSS preprocessor automatically inlines images which are less than 32KB using data: URIs. This is primarily useful for gradients or textures which are small and difficult to sprite.