diff --git a/README.md b/README.md index cf528aa..ef3178c 100644 --- a/README.md +++ b/README.md @@ -1,128 +1,139 @@ # ClusterLabs.org website ## Installing Jekyll -ClusterLabs,org is partially generated by jekyll. Installing jekyll requires -the following dependencies: +ClusterLabs.org is partially generated by Jekyll, a Ruby gem. The following dependencies are required by Jekyll: * nodejs * npm -* ruby -* ruby-devel -* rubygems -* rubygem-bundler -* rubygem-rdiscount +* Ruby 2.5.9 +* Bundler 1.16.1 -Once you have those, change to the `src` directory and run `bundle install`. +Once you have these four dependencies, install Jekyll by changing to the `src` directory and running `bundle install`. + +Note: + +While the installation of nodejs and npm is trivial (with dnf), the installation of Ruby 2.5.9 and Bundler 1.16.1 can be more finicky. Here are some instructions that might work for you: + +* Install Ruby Version Manager and its dependencies: C/C++ build tools, zlib-devel, and autoconf. + * `sudo dnf install rvm` + * `sudo dnf install gcc g++` + * `sudo dnf install zlib-devel` + * `sudo dnf install autoconf` +* Then, use rvm to install OpenSSL, to install Ruby 2.5.9, and to use Ruby 2.5.9. + * `rvm pkg install openssl` + * `rvm install 2.5.9 --rubygems 2.6.10 --with-openssl-dir=$HOME/.rvm/usr && rvm use 2.5.9` +* Then, use gem to install Bundler 1.16.1. + * `gem install bundler:1.16.1` ## Using Jekyll ClusterLabs.org's jekyll source is under the `src` directory. Jekyll will generate static content to the html directory. To generate content in a checkout for development and testing, change to the `src` directory and run `bundle exec jekyll build` (to merely generate content) or `bundle exec jekyll serve` (to generate and test via a local server). To generate content on the production site, run `JEKYLL_ENV=production bundle exec jekyll build` (which will enable such things as asset digests). If `src/Gemfile` changes, re-run `bundle install` afterward. ### Updating Ruby gems Display Ruby dependencies, with their current version: bundle list Show available updates: bundle outdated Show where a gem comes from: bundle info $GEM Update one gem and dependencies (will update Gemfile.lock, which must be committed): bundle update $GEM If a gem can't update due to not supporting the local Ruby version or installable versions of other gems, or you need to raise a dependency version to fix a security issue, you can edit Gemfile to add a version restriction like: gem "gem-name", "2.7.0" -> exact version gem "gem-name", ">= 2.0.2, < 5.0" -> version within range gem "gem-name.rb", "~> 0.6.0" -> last number may increase ## Images, stylesheets and JavaScripts We use the jekyll-assets plugin to manage "assets" such as images, stylesheets, and JavaScript. One advantage is that digest hashes are automatically added to the generated filenames when in production mode. This allows "cache busting" when an asset changes, so we can use long cache times on the server end. Another advantage is that sources are minified when in production mode. How CSS is managed: * CSS is generated from SASS sources * `src/_assets/stylesheets/main.scss` is just a list of imports * all other *.scss files beneath `src/_assets/stylesheets` contain the SASS to be imported by `main.scss` * jekyll will generate `html/assets/main.css` (or `main-_HASH_.css`) as the combination of all imports * web pages can reference the stylesheet via `{% stylesheet main %}` JavaScript is managed similarly: * `src/_assets/javascripts/main.js` is just a list of requires * `src/_assets/javascripts/*.js` contain the JavaScript to be required by `main.js` * jekyll will copy these to `html/assets` * jekyll will generate `html/assets/main.js` (or `main-_HASH_.js`) as the combination of all JavaScript * web pages can reference the script via `{% javascript main %}` How images are managed: * `src/_assets/images/*` are our images * web pages can add an img tag using `{% image _NAME_._EXT_ %}` * web pages can reference a path to an image (e.g. in a link's href) using `{% asset_path _NAME_._EXT_ %}` * CSS can reference a path to an image using `url(asset_path("_NAME_._EXT_"))` * only images that are referenced in one of these ways will be deployed to the website, so `_assets` may contain image sources such as SVGs that do not need to be deployed * Tip: http://compresspng.com/ can often compress PNGs extremely well ## Site icons Site icons used to be easy, right? `favicon.ico` seems downright traditional. Unfortunately, site icons have become an ugly mess of incompatible proprietary extensions. Even `favicon.ico` is just a proprietary extension (and obsolete, as well). Now, there are also `apple-touch-icon[-NxN][-precomposed].png` (with at least _12_ different sizes!), `browserconfig.xml`, `manifest.json`, link tags with `rel=(icon|shortcut icon|apple-touch-icon-*)`, and Windows Phone tile overlay divs. If you want to be discouraged and confused, see: * http://stackoverflow.com/questions/23849377/html-5-favicon-support * https://mathiasbynens.be/notes/touch-icons * https://css-tricks.com/favicon-quiz/ There is no way to handle the mess universally. In particular, some devices do much better when different icon sizes are provided and listed in the HTML as link tags, and will pick the size needed, whereas other devices will download every single icon listed in those link tags, crippling page performance -- not to mention the overhead that listing two dozen icon sizes adds to the HTML. We've chosen a simple approach: provide two site icons, a 16x16 `favicon.ico`, and a 180x180 `apple-touch-icon.png`, both listed in link tags in the HTML. Most browsers/devices will choose one of these and scale it as needed. ## Web server configuration The clusterlabs.org web server is configured to redirect certain old URLs to their new locations, so be careful about renaming files.